Oct 15, 2025
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Game of Skill vs Game of Chance: Understanding the Supreme Court’s Stance and Its Impact on India’s Online Gaming Industry

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The Indian online gaming industry is at a fascinating crossroads-where technology, law, and entertainment converge. What was once a casual pastime has evolved into a billion-dollar industry, drawing millions of players across mobile, console, and web-based platforms. Yet, beneath the surface of this meteoric growth lies a complex legal question that has challenged lawmakers, regulators, and courts for decades: what differentiates a “game of skill” from a “game of chance”?

This debate is not just academic-it determines the very legality of several gaming platforms operating in India today. Whether it’s fantasy sports, rummy, poker, or even e-sports, the “game of skill vs game of chance” distinction defines which games are permissible under law and which may fall foul of gambling prohibitions.

1. The Legal Foundation: Where the Line Between Skill and Chance Begins

To understand this issue, one must first turn to the Public Gambling Act of 1867, one of India’s earliest legislations on gaming. This colonial-era law prohibits running or being in charge of a “common gaming house,” but crucially excludes games of “mere skill.” The interpretation of that one phrase-“mere skill”-has since defined India’s approach to gaming.

However, India’s Constitution complicates the picture. “Betting and gambling” fall under the State List (Entry 34 of List II), giving individual states the power to legislate. This means a game could be considered legal in one state and illegal in another. The Supreme Court’s rulings, therefore, play a vital role in establishing nationwide clarity, even when state laws differ.

2. The Supreme Court’s Early Interventions: From Horse Racing to Rummy

The distinction between games of skill and chance first came under judicial scrutiny in the mid-20th century. In State of Bombay v. R.M.D. Chamarbaugwala (1957), the Supreme Court held that competitions substantially based on skill are business activities protected under Article 19(1)(g) of the Constitution (freedom to practice any profession or trade). Pure games of chance, however, were not.

Later, in State of Andhra Pradesh v. K. Satyanarayana (1968), the Court examined the legality of playing rummy for stakes. It ruled that rummy involves a substantial degree of skill-memorization, strategic card holding, and decision-making-making it a game of skill rather than chance. The fact that stakes or entry fees were involved did not change its essential character.

This judgment laid the foundation for subsequent cases, cementing rummy as a legitimate game of skill in India. Over time, similar logic has been extended to games like bridge, chess, and horse racing.

3. The Modern Digital Dilemma: Online Gaming and the Need for Reinterpretation

Fast forward to the 21st century, and the landscape looks vastly different. India is now home to over 400 million gamers, with fantasy sports and real-money gaming platforms like Dream11, MPL, and Games24x7 becoming household names. Yet, as gaming shifted online, states began revisiting their gambling laws to regulate this fast-evolving ecosystem.

Some states such as Tamil Nadu, Telangana, and Andhra Pradesh introduced blanket bans on online games involving monetary stakes, arguing that these amounted to gambling. Others like Sikkim and Nagaland took a more nuanced approach, introducing licensing regimes for online games of skill.

It was only a matter of time before the Supreme Court had to step in again to interpret how the “game of skill vs game of chance” distinction applies in the digital era-especially when games are played with real money.

4. The Game of Skill vs Game of Chance Supreme Court Judgement: Key Interpretations

In multiple rulings, the Supreme Court and various High Courts have reaffirmed that the determining factor is not the presence of stakes, but the predominance of skill. A recent Supreme Court judgment on the game of skill vs game of chance reiterated this principle, especially in the context of online fantasy sports.

In the Avinash Mehrotra v. State of Rajasthan (2021) case, the Supreme Court upheld the Rajasthan High Court’s finding that fantasy sports offered by Dream11 constitute a game of skill. The Court emphasized that users must apply knowledge, judgment, and discretion while creating virtual teams, and outcomes are not purely dependent on luck.

This ruling followed earlier High Court decisions from Punjab & Haryana, Bombay, and Rajasthan-all supporting the classification of fantasy sports as games of skill. Together, these decisions have provided a degree of legal certainty for the online gaming sector.

However, the Court also made it clear that each game must be evaluated on its own merits-a blanket label cannot be applied to all online games. This nuanced approach leaves the door open for further judicial scrutiny, especially for games like poker and online rummy, where opinions remain divided.

5. How Courts Determine the Skill-Chance Balance

Indian courts generally apply the “dominant factor test” to distinguish between skill and chance. The test asks: Does skill or chance play a greater role in determining the outcome?

If skill dominates, the activity is classified as a game of skill-even if chance plays a role. Conversely, if chance dominates, it becomes gambling.

For example:

  • Rummy – requires memory, strategy, and calculation → game of skill.

  • Horse racing – involves judgment of form, fitness, and track → game of skill.

  • Lottery or Roulette – entirely random → game of chance.

In essence, it’s not about whether luck exists-it’s about whether players can, through training and strategy, significantly influence the outcome.

6. The Economic and Policy Implications

The Supreme Court’s interpretation of the game of skill vs game of chance distinction carries enormous implications for India’s economy. The country’s online gaming industry is projected to cross $8.6 billion by 2027, creating thousands of jobs and contributing significantly to digital growth.

A supportive legal environment can help attract both foreign and domestic investment. It also enables responsible innovation-through frameworks that protect consumers, prevent addiction, and ensure fair play.

However, inconsistent state laws continue to create uncertainty. For instance, while the Karnataka High Court struck down the state’s online gaming ban in 2022, Tamil Nadu later reintroduced a fresh law banning certain online games involving monetary stakes.

This patchwork of laws means that gaming companies must constantly adapt their operations to avoid compliance risks, even when their games have been recognized as skill-based.

7. The Need for a Unified National Framework

The Law Commission of India (276th Report) has previously recommended regulating rather than banning online gaming. It suggested that a central framework could provide clarity on taxation, consumer protection, and responsible gaming measures.

In 2023, the Ministry of Electronics and Information Technology (MeitY) introduced amendments to the IT Rules, 2021, defining “online real money games” and mandating self-regulatory bodies to vet permissible games. This was India’s first concrete step towards national-level oversight of online gaming.

But while the IT Rules provide procedural oversight, they do not override state gambling laws. As a result, courts remain the final authority on whether a particular game qualifies as skill or chance.

This is why the game of skill vs game of chance Supreme Court judgement continues to hold vital significance-it guides both regulators and businesses in interpreting the legality of online gaming operations across India.

8. Balancing Morality, Economy, and Technology

The debate is not purely legal-it’s also moral and cultural. Critics argue that even if a game is skill-based, introducing money distorts its purpose and leads to addiction. Proponents counter that skill games are legitimate businesses, akin to stock trading or e-sports, where participants invest time, analysis, and decision-making.

The challenge for policymakers is to strike a balance-promoting innovation while ensuring consumer safety. Many experts advocate for a graded regulatory system that recognizes:

  1. Pure games of skill (e.g., chess, bridge, fantasy sports)

  2. Mixed games with predominant skill elements (e.g., poker, rummy)

  3. Games of pure chance (e.g., lottery, slots, roulette)

Such categorization could help eliminate ambiguity and prevent overreach by state governments seeking to impose blanket bans.

9. The Global Perspective: How Other Countries Handle It

Globally, most jurisdictions recognize a legal distinction between games of skill and chance. For instance:

  • United States: Several states exempt skill-based games from gambling laws, though online gambling remains heavily regulated.

  • United Kingdom: The Gambling Act 2005 clearly distinguishes skill-based competitions from betting and games of chance.

  • Singapore: The Remote Gambling Act prohibits gambling but allows skill-based games under license.

India can learn from these frameworks by introducing a uniform definition of “skill” and establishing independent oversight bodies to ensure transparency.

10. The Road Ahead: The Next Phase of Legal Evolution

The future of India’s gaming industry depends on how lawmakers interpret and apply the Supreme Court’s principles. In the coming years, we can expect:

  • More clarity from the judiciary, especially for emerging gaming formats like e-sports, fantasy leagues, and simulation games.

  • Centralized regulation, possibly through a new national gaming law.

  • Stronger focus on responsible gaming, including age verification and spending limits.

  • Technological compliance tools, such as AI-based fraud detection and skill-assessment algorithms.

As India moves toward becoming a global gaming hub, maintaining legal consistency across states will be crucial for investor confidence and industry growth.

Conclusion

The game of skill vs game of chance debate goes far beyond semantics-it defines the very identity of India’s gaming ecosystem. The Supreme Court’s nuanced interpretation has ensured that innovation in skill-based gaming continues to flourish, even as states grapple with moral and regulatory concerns.

However, the lack of a unified national law still leaves room for confusion and conflict. A balanced framework-one that encourages innovation, safeguards players, and clearly distinguishes between skill and chance-is the need of the hour.

As technology continues to evolve and games become more immersive, the Supreme Court’s guiding philosophy remains as relevant as ever: when skill predominates over chance, the activity transcends gambling and becomes a legitimate pursuit of intellect and judgment.

India’s next chapter in gaming law will be written at the intersection of jurisprudence and innovation-a space where skill, not luck, should determine the outcome.

Article Categories:
Gaming · Government · Tech News & Trends